Health (HP) - indicates the total Health value of the player.Detailed information can be found on the page linked above.There are four difficulty settings in Remnant:.Ranged Damage Reduction - identifies the reduced value of damage taken from enemy Range Attacks.Melee Damage Reduction - identifies the reduced value of damage taken from enemy Melee Attacks.Frost Resistance - determines the value of damage reduction taken from attacks that inflict Frost, as well as the application of the FROZEN status ailment.Corrosive Resistance - determines the value of damage reduction taken from attacks that inflict Corrosive, as well as the application of the CORRODED status aliment.Shock Resistance - specifies the value of damage reduction taken from attacks that inflict Shock, as well as the application of the OVERLOADED status aliment.Radiation Resistance - indicates the reduced value of damage taken from attacks that inflict Radiation, as well as the application of the IRRADIATED status aliment. ![]() Rot Resistance - determines the reduction of damage taken from attacks that inflict Rot, as well as the application of the INFECTED status aliment.Fire Resistance - specifies the value of damage reduction taken from attacks that inflict Fire.Bleed Resistance - identifies the value of damage reduction taken from attacks inflicting BLEED.The formula for received damage is as follows: Damage Taken = (armor)/(armor+100) - meaning 100 armor reduces damage by 50% 200 armor reduces damage by 66.6% and 300 armor reduces damage by 75%. The higher this number, the less damage a player receives. Armor - determines the overall value of the player's defensive armor.Frost Damage - indicates the value of the weapon's Frost Damage.Corrosive Damage - indicates the value of the weapon's Corrosive Damage.Shock Damage - indicates the value of the weapon's Shock Damage.Radiation Damage - indicates the value of the weapon's Radiation Damage.Rot Damage - indicates the value of the weapons Rot Damage.Fire Damage - indicates the value of the weapon's Fire Damage.Critical Hit Damage - determines the damage value dealt with Critical Hit Damage on enemies and/or bosses.Critical Hit Chance - determines the odds of acquiring a Critical Hit Chance on Enemies and/or Bosses.Melee Weapon Damage - determines the attack power of Melee Weapons.Hand Gun Damage- determines the attack power of Hand Guns.Long Gun Damage - determines the attack power of Long Guns.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |